![]() Raising weapon skill levels requires sacrificing other weapons with skills or Skill Shards/ Skill Jewels as upgrade fodder. 1.6 Bahamut / Seraphic / Ultima / Dark Opus / Draconic SSR Efficiency Chart.This is colloquially referred to as the "weapon grid." The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party. Refer to individual weapon pages to determine if that weapon has such a skill.Įach party uses 1 main weapon and up to 9 sub weapons. This naturally also requires the weapon to be uncapped enough for you to reach that level. There are some skills that require the weapon to be a certain level. For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%. ![]() For weapons with maximum levels of 150, the maximum skill level is 15. For weapons with maximum levels of 100 or lower, the maximum skill level is 10. The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. Most weapon skills have 2 parts: the base skill, and the skill level. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. Weapon Skills are modifiers found on Rare and higher weapons.
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